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A game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their time and part, and get out physically and mentally intact. The organizations that perpetuate the War through all of known space are too incomprehensibly huge to take down. There is no “winning” the War, there is only surviving it.

These are their stories.

 

Mission Report 11: The Mystery Of The Sovereignty Engine

Jul 31, 2019

This Mission Report comes from the Cenotaph stream campaign.

BRIEFING: Find out what is in the Twinler & Red HQ that would make the Saints go through the trouble of occupying it, by taking a contract from the Saints to make the facility safe.

EMPLOYER: The Breath of Faith (tier 3W; Church

TARGET: The March of Saints (tier 5S; Theocracy)

OBJECTIVE: Gather actionable intel on the Saints intentions by answering 3 questions: what does the Sovereignty Engine do? Where is the SE located? How is the SE controlled? 

SECONDARY OBJECTIVE: make the HQ safe for workers; provides additional supply roll if the primary objective remains hidden. 

ROE: no structural damage, no harm to Saints personnel, no revealing the true purpose of the mission. 

COMPLICATIONS: There are hazardous materials spilled, aerosolized flammables that will burn/explode if exposed to a spark (such as from a broken light/holo projector, or firearm). There are active security measures in the forms of two types of drones (flying melee drones, and heavy combat drones). There are escaped experiments (nano maintained “zombies” in the form of facility personnel and a single Izyan dragon). Harlan Smythe with a Jovangellian spec-ops team are here investigating the same questions. The answers to the 3 questions about the SE are on separate levels in appropriate departments. The prototype/secondary control room (can issue commands but not override the primary controls) for the SE is in the bottom level attached to the PALAI server banks room for testing purposes. The heavy duty server towers in the bottom level can be moved with great speed and force by PALAI or Clarissa.

CHARACTERS:

  • Harlan Smythe, he/him. Jovangellian hacker who knows who one of the Pilots is, has an earlier copy of their proxy under his control, wonders why the Empire allows them to operate. Lithe build, blue eyes, white skin, short dirty blond hair, stubble over sharp features.
  • Clarissa, the Pilot's proxy from their previous life, she/her. Looks like the Pilot but 5-10 years younger. Loves Harlan.
  • Issance Yovanai, co/cor. Leader of the Jovangellian spec-ops team (Shade Spear Tier 3W) that has infiltrated the HQ. Green eyes, reddish brown skin, bald, muscular, scarred features. Is solely interested in answering the 3 questions and will avoid combat when possible, even willing to make a truce if necessary. Once co has the answers to the questions, co will immediately move to secure the primary control room.
  • Priorities, Administration, Logistics AI. Handles the automated systems in the HQ. Is overly friendly regardless of its actions.

CHALLENGES:

  • There are 5 levels to get through: administration, storage (haz mats), manufacturing (drones), R&D (zombies), support systems (HQ AI). 
  • Hazardous materials: aerosolized flammables that will burn/explode if exposed to a spark (such as from a broken light/holo projector, or firearm)
  • Active defences (PALAI has full control of the facility's manufacturing systems and can quickly produce drones)
  • Escaped experiments (nanobot controlled corpses in the form of facility personnel and a single Izyan dragon)
  • The server towers being used as crushing devices.
  • Jovangellian Shade Spear team
  • Smythe and Clarissa hacking the AR, the facility, and the Squad's vehicles.
  • If the Squad gains control of the secondary control room, what will they do with the SE?