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A game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their time and part, and get out physically and mentally intact. The organizations that perpetuate the War through all of known space are too incomprehensibly huge to take down. There is no “winning” the War, there is only surviving it.

These are their stories.

Mission Report 05: A Favor In Writing

Dec 13, 2018

This is the third mission from Beam Saber: The Cenotaph

BRIEFING: The Society For Wider Understanding has collected intel on a number of skirmish sites and weapons caches. Jason Bassel of The Raccoons want you to steal the intel for them from the SWU's offices in either Journey City or Fort Jovanol.


Art From The Front 04 - Omen Delacroix by Cory McDaniel

Dec 6, 2018

Today we have art from Cory McDaniel!

"An NPC from our playtest game of Austin Ramsay's Beam Saber."

Mission Report 04: A Simple Delivery

Nov 28, 2018

This is the second mission from Bea, Saber: The Cenotaph. Demon and Dredge took on this mission, while Pitchfork and Tower were attacking The Burden's safe house in Kingstown.

BRIEFING: LT Col Walsh Johnson of the Democratic Federated Systems (DFS) needs the squad to transport some bodies from Journey City to...

Art From The Front 03 - Dreama as King Sundown by Cory McDaniel

Nov 23, 2018

Today we have art from Cory McDaniel!

"The first sketch of my character in our Beam...

Mission Report 03: The Burden Safe House

Nov 14, 2018

Here's the second mission from Beam Saber: The Cenotaph. Pitchfork and Tower tackled this mission while Demon and Dredge took on a simultaneous one elsewhere (and that will be posted in a week or two).

BRIEFING: The Rubble Runts recently lost a fight with The Raccoons, and The Burden have been poking around their...